… actually they are not so little. Our new computers arrived! One big main computer and the four “network” computers to hook up the Kinect cameras. Now starts the fun part of installing everything …
This is the second part of my two-part explanation on what will be done in this project. This part tries to give more information on how multiple Kinect 2 can be used to film a person in such a way, that we get a kind of “holographic” recording of that person, or in …
This is the first part of my two-part explanation on what will be done in this project (you can find the second part here). This part tries to give more information on how the Kinect 2 can be used in combination with the Oculus Rift. The Oculus Rift uses different sensors …
As the landing page for this project might change and might not make it perfectly clear what this project is all about I just wanted to take the time to write an overview that is a bit more in-depth (and technical).
There are two parts to the project:
- Having someone use the Oculus Rift and be able to move around in reality. That movement is tracked and then used to move the same way in the virtual world.
- Filming a person (without the need for the Oculus Rift) in a way that it automatically creates a filmed 3D-model of that person (like a holographic recording of that person from every angle)
Another goal is to forgo highly expensive hardware and use readily available solutions (at least those that will become available in the next few years).
As both explanations have become rather long, I decided to break them up and make it a two-part series.
Overview Part 1: Using the Kinect 2 for Oculus Rift position tracking
Overview Part 2: Using multiple Kinect 2 to create “holographic” films (animated 3D-models)